

This could be extended to animated textures or AnimatedSprites in general. When particle flipbook features are used, the engine will blend frames together to make animations appear smoother.

This issue is noticeable on 60 Hz monitors already, but it gets worse at higher refresh rates.ĭescribe the feature / enhancement and how it helps to overcome the problem or limitation:Īdd a Blend Animation property to CanvasItemMaterial (for 2D) and StandardMaterial3D (for 3D). The issue is, when you play the animation as-is, it won't look smooth since the animation only has so many frames per ssecond to display. Here's an example from Team Fortress 2's Flamethrower: This is often used to make fire or smoke effects look more realistic. When using particle flipbooks for animation purposes, you typically use an animation sheet whose intended speed is between 10 FPS and 30 FPS. Describe the problem or limitation you are having in your project:
